![]() It is recommended that this option be set to Clamp under Global Settings, and that Anisotropic Filtering be used instead to improve texture clarity. firestorm There are alot floating around and alot from old posts, but looking for tweaks that are known to work, I have made a few. In general, it is better to just use Anisotropic Filtering to improve texture detail, rather than lowering LOD Bias, as there is no shimmering and the performance impact is minor. As the title says - looking for current 2019 Nvidia control panel suggestions/tweaks under Manage 3D Settings/Program Settings. ![]() ![]() Display Settings: Manage screen resolution, refresh rates, multiple displays, and color settings. This includes adjusting texture quality, antialiasing, and more. The default LOD Bias in a game is typically 0, but by using a negative value you can force mipmap levels to be moved further away, which can improve texture sharpness at the cost of introducing shimmering when textures are in motion. 3D Settings: Allows users to customize and optimize settings for games and applications. When you look at a surface close to you, a higher resolution mipmap is loaded as you move further away from that surface, progressively lower resolution mipmaps of it are displayed instead. Mipmaps are a precomputed series of textures each of a certain resolution used to improve performance. The LOD Bias controls texture detail by determining when different mipmaps are used. Adjusting the Level of Detail (LOD) is a method of sharpening details on textures.
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